Technical Training Delivery & Developer Education
Parent: Technical Instruction & Engineering Education · researched 2026-06-16T22:31:26.293Z· 27 sources · 10 concepts · skill technical-training-delivery
Craft of live technical training, hands-on lab design, and developer/customer education programs. See references/technical-training-delivery.md for the full reference.
Technical Training Delivery & Developer Education
- Craft of live technical training, hands-on lab design, and developer/customer education programs. See references/technical-training-delivery.md for the full reference. [source]
Core Capabilities
- Participatory live coding: The ten-tip framework (Wilson et al. 2020 / Carpentries); pacing, narration, deliberate mistakes, sticky-note status system, helper ratio [source]
- Formative assessment: Diagnostic MCQs targeting misconceptions, sticky notes, minute cards, one-up/one-down, peer instruction (productive disagreement zone: 30–70% correct) [source]
- Scaffolding progression: Worked example → faded example → Parsons problem → open exercise; expertise-reversal caution for advanced learners [source]
- Teaching programming: Variable/assignment/reference misconceptions; array misconceptions; notional machine as explicit teaching object; "predict, run, compare" exercises [source]
- Teaching databases: SQL execution order misconception (the cascade failure source); four-category SQL misconception taxonomy (Miedema); WHERE vs. HAVING; ERD design misconceptions (Kallia 2025); NoSQL access-pattern-first framing vs. normalization transfer [source]
- Mixed skill levels: Entry diagnostic, extension exercises for fast finishers, helper-based load balancing, avoiding "just/simply/obviously" [source]
- Program models: DevRel education (content stack, attribution lag); customer academy (onboarding track, role-based paths, TTFV metrics, Forrester/Intellum 2024 benchmarks); partner/SI enablement (tiered certification gating deal registration) [source]
- Modality trade-offs: ILT 70–90% completion vs. self-paced 20–30%; cohort-based for onboarding, self-paced library for reference; office hours as low-cost signal supplement [source]
- Lab and sandbox design: Sandbox vs. guided lab vs. pre-built environment; setup failure mitigation; granular step completion tracking [source]
- Video production: Script-first, one outcome per video, 6-minute maximum, accessibility (captions/508) [source]
Key Adjacent Skills
- Learning science behind these techniques → applied-psychology (references/learning-and-expertise-psychology.md) [source]
- Course architecture (ADDIE, Gagné, UbD) → instructional-design-course-architecture [source]
- Assessment/certification psychometrics → assessment-certification-design [source]
- Teaching troubleshooting and diagnosis → teaching-troubleshooting-diagnostic-reasoning [source]
- Tutorial writing craft (Diátaxis) → technical-writing-craft (references/tutorial-writing.md), technical-writing-craft [source]
Children
- Participatory Live Coding (frontier)
- Hands-on Labs & Sandboxes (frontier)
- Scaffolding, Fading & Parsons Problems (frontier)
- Teaching SQL/NoSQL & Notional Machines (frontier)
- Peer Instruction (frontier)
- Customer Academy Program Model (frontier)
- DevRel Education (frontier)
- Partner/SI Enablement (frontier)
- Modalities (ILT/self-paced/blended) (frontier)
- Screencast & Microlearning Production (frontier)
Frontier under this node: Customer Academy Program Model, DevRel Education, Hands-on Labs & Sandboxes, Modalities (ILT/self-paced/blended), Participatory Live Coding, Partner/SI Enablement, Peer Instruction, Scaffolding, Fading & Parsons Problems, Screencast & Microlearning Production, Teaching SQL/NoSQL & Notional Machines