Persuasion & Influence Psychology (Attitude-Change Theory)

Parent: Applied Human Psychology · researched 2026-05-31T20:47:27.078Z· 15 sources · 12 concepts · skill persuasion-and-influence-psychology

The mechanism layer of attitude change. This skill answers why a persuasion attempt succeeds, fails, or backfires — the cognitive and motivational machinery underneath the tactics. It does not teach y

Persuasion & Influence Psychology

When this skill fires

The map: two questions decide everything

1. Dual-process models — the depth-of-thinking axis

2. Cognitive dissonance & self-perception — the consistency engine

3. Psychological reactance — why pressure backfires

4. Attribution theory — the stories people tell about *why*

5. Social influence theory — norms, proof, conformity, obedience

6. The Yale approach & inoculation — source/message/audience, and resistance

Practical patterns (operator / TAM application) — WHY in parentheses

Anti-patterns

Boundaries — what this skill is NOT

References (in the installed skill, loaded on demand)

Key sources

Children

Frontier under this node: Asch Conformity & Milgram Obedience with modern caveats (Burger 2009), Attribution Theory (Heider, Kelley covariation, FAE, actor-observer asymmetry, self-serving bias), Cognitive Dissonance (induced compliance, effort justification, free-choice paradigm, post-decision dissonance), Descriptive vs Injunctive Norms / Focus Theory of Normative Conduct (Cialdini), Elaboration Likelihood Model (central vs peripheral route, elaboration, need for cognition), Heuristic-Systematic Model (systematic vs heuristic, sufficiency threshold, additivity/bias), Inoculation Theory (McGuire) and modern prebunking, Normative vs Informational Influence (Deutsch & Gerard), Psychological Reactance (Brehm: freedom threat, boomerang effect, Rains 2013 effect size), Self-Perception Theory (Bem) as the rival account + latitude reconciliation, Social Proof as informational influence under uncertainty, Yale Attitude-Change Approach (source/message/channel/audience, sleeper effect)

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