Technical Training Delivery & Developer Education
Technical Training Delivery & Developer Education
Craft of live technical training, hands-on lab design, and developer/customer education programs. See references/technical-training-delivery.md for the full reference.
Core Capabilities
- Participatory live coding: The ten-tip framework (Wilson et al. 2020 / Carpentries); pacing, narration, deliberate mistakes, sticky-note status system, helper ratio
- Formative assessment: Diagnostic MCQs targeting misconceptions, sticky notes, minute cards, one-up/one-down, peer instruction (productive disagreement zone: 30–70% correct)
- Scaffolding progression: Worked example → faded example → Parsons problem → open exercise; expertise-reversal caution for advanced learners
- Teaching programming: Variable/assignment/reference misconceptions; array misconceptions; notional machine as explicit teaching object; “predict, run, compare” exercises
- Teaching databases: SQL execution order misconception (the cascade failure source); four-category SQL misconception taxonomy (Miedema); WHERE vs. HAVING; ERD design misconceptions (Kallia 2025); NoSQL access-pattern-first framing vs. normalization transfer
- Mixed skill levels: Entry diagnostic, extension exercises for fast finishers, helper-based load balancing, avoiding “just/simply/obviously”
- Program models: DevRel education (content stack, attribution lag); customer academy (onboarding track, role-based paths, TTFV metrics, Forrester/Intellum 2024 benchmarks); partner/SI enablement (tiered certification gating deal registration)
- Modality trade-offs: ILT 70–90% completion vs. self-paced 20–30%; cohort-based for onboarding, self-paced library for reference; office hours as low-cost signal supplement
- Lab and sandbox design: Sandbox vs. guided lab vs. pre-built environment; setup failure mitigation; granular step completion tracking
- Video production: Script-first, one outcome per video, 6-minute maximum, accessibility (captions/508)
Quick Reference: Technique Selection
| Situation | Technique |
|---|---|
| New concept for novices | Worked example + explicit mental model |
| Bridge observation → practice | 3-step faded example |
| Efficient in-workshop practice | Parsons problems |
| Real-time comprehension diagnostic | MCQ (30–70% → peer discussion) |
| Real-time status in the room | Sticky notes (green/orange) |
| End-of-session feedback | Minute cards |
| SQL execution order confusion | State order explicitly; “predict, run, compare” |
| Document data model teaching | Access-pattern-first; not normalization |
| Initial onboarding modality | ILT/cohort |
| Ongoing reference | Self-paced library |
| Program ROI proof | Trained vs. untrained cohort analysis |
Key Adjacent Skills
- Learning science behind these techniques →
applied-psychology(references/learning-and-expertise-psychology.md) - Course architecture (ADDIE, Gagné, UbD) →
instructional-design-course-architecture - Assessment/certification psychometrics →
assessment-certification-design - Teaching troubleshooting and diagnosis →
teaching-troubleshooting-diagnostic-reasoning - Tutorial writing craft (Diátaxis) →
technical-writing-craft(references/tutorial-writing.md),technical-writing-craft